These are ice materials I developed in collaboration with our Surfacing Supervisor, Peter Chung. A key challenge was UV mapping the ice gate in a way that worked seamlessly for animation while ensuring the textures flowed naturally without visible tiling. I focused on optimizing the UVs to achieve smooth texture blending, making adjustments to enhance realism and maintain consistency across the surface. The frost effects added an extra layer of depth, making the final result even more visually striking. Additionally, we created two versions of the stairs: one for the main bigger asset in the actual show and a second, smaller version for the shorts to avoid visual pollution