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Environment and Props - Pocket Friends

I had the pleasure of working as the Principal Artist on Pocket Friends, a mobile game where players can interact with and care for AI-driven characters. A key focus of the project was player-driven customization, particularly within the home environment. To support this, I designed a cozy living room layout that allowed players to personalize their space with a variety of furniture and decorative elements.

I was responsible for the design, modeling, texturing, and implementation of furniture assets and interchangeable texture options directly in Unity, ensuring they were optimized for mobile performance while maintaining the inviting, stylized aesthetic of the game.